Evolution of Business Models
Change Managment
Corporate Culture
Customer Experience
Customer-Centricity
Emotional Intelligence
Evolution of Business Models
General Business
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Organizational Behavior
Organizational Evolution
Transformation
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In this book, co-authors Terry R. Bacon and David G. Pugh explore how exceptional companies use the principles of behavioral strategy to exceed expectations and outperform competitors.
This short video explains what relationship-centricity is and how it is different from customer-centricity. Follow the link to see how companies can extract value from their relationships with
In this follow up to Predictably Irrational, the author further explores the field of behavioral economics and psychology, and the surprising effects irrationality can have on our work and relationships.
The authors take a dive into how “noise” in our lives affects decision making. They focus on where it comes from and what you can do about it.
The authors take a dive into how “noise” in our lives affects decision making. They focus on where it comes from and what you can do about it.
Kahneman’s work is a seminal piece at the cross section of psychology and economics, laying out the basics of human decision making, explaining why we do what we do.
The author is a professor of behavioral economics and seeks to reveal the hidden forces that shape our decisions, including some of the reactive causes of the 2008 financial crisis.
The authors apply their knowledge on the subject with their firsthand experience with gaming concepts to create a guide to gamification and its application within the business environment.
At its core, a game is a structured learning environment in which we learn two things: new skills and new information. This book demonstrates the power of games.
At its core, a game is a structured learning environment in which we learn two things: new skills and new information. This book demonstrates the power of games.
Brian Burke’s book offers an excellent introduction to gamification and a very useful, albeit generic, guide to developing gamified solutions. Burke also seeks to dispel common misconceptions about gamification.
Jon Radoff’s work is a unique and very well written book on gaming and how to utilize the underlying principles of games in social media and business.
MacLeod’s argues that businesses tend to prioritise selling new products and neglect the ‘end’ of the product usage cycle. MacLeod outlines why this happens, and why it is a problem.