For the Win: How Game Thinking Can Revolutionize Your Business

DIAMOND
RATING
Senteo Rating 3.0
04/27/23
views 14270
comments0
Author:Kevin Werbach, Dan Hunter
04/27/23
views 14271
comments0
Author:Kevin Werbach, Dan Hunter
DIAMOND
RATING
Senteo Rating 3.0

For the Win: How Game Thinking Can Revolutionize Your Business
Kevin Werbach & Dan Hunter, Wharton Digital Press, 2012
Senteo’s Review information

“For the Win: How Game Thinking Can Revolutionize Your Business” is a departure from the standard guide to business strategy. The authors apply their knowledge on the subject with their firsthand experience with gaming concepts to create a guide to gamification and its application within the business environment. Gamification brings game elements into non-game contexts, introducing innovative ways to increase the variety and dynamic nature of business activities. The book clarifies the concept and introduces core questions that will determine whether gamification is appropriate for your business, each question focusing on one of the four major concepts – Motivation; Meaningful Choices; Structure; and Potential Conflicts.

Gamification is a fresh concept that has peaked in interest recently. The very concept of game thinking is innovating entire industries because it incorporates game theory with business strategies to create motivational tools within the workplace. This applies both internally and externally as companies are able to engage both their employees and customers, using the games to not only encourage behavior, but also to foster interest and loyalty. An example of this that we have tested is the Nike FuelBand which incorporates a point system to drive physical activity. The concept is one that has its niche within the industry and has potential for greater implementation.

This book is not a foolproof guide to revolutionizing business operations, nor does it provide a very encouraging view of gamification. Readers are continually reminded of the glaring failures that can stem from gamification, marring this compelling and interesting argument with continual red flags. The concept itself is intriguing, yet the book makes it clear that it is a very young concept that still needs to be researched and refined. While the book does help with understanding gamification and how it is applicable to business, there are no definitive steps for readers to take to implement the system in their own lives.

Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche.

In “For the Win”, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business.

“For the Win” reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.

In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!

“For the Win” offers a variety of tools and concepts that the reader can adopt in their own business. The system itself requires trial-and-error to find the proper mix of techniques and ideas that best fit the business. As a guide, this is most applicable to management class individuals who oversee the implementation of new ideas in a business.

Senteo Subject Category
Senteo

The authors focus extensively on research with a more subtle reference to methodology and gamification tools. As a book, it begins with its emphasis on research and uses examples of different types of application to tie the book together. Reality is Broken would be an accompanying book to look into as well.

The best book reviews in your inbox!
Subscribe now and receive a special gift with your subscription.


    Leave a Reply

    For the Win: How Game Thinking Can Revolutionize Your Business
    Kevin Werbach & Dan Hunter, Wharton Digital Press, 2012
    Have you already read this book?
    Here, are people invited to rate the book?

    How useful was this post?

    Click on a star to rate it!

    Average rating / 5. Vote count:

    No votes so far! Be the first to rate this book.

    See content on this topic

    Emerging as a compelling alternative to traditional banking, neobanks place a strong emphasis on providing swift banking services, responsive customer support, fair fee structures, and user-friendly financial products.
    What major trends will impact customer experiences in the next 3-5 years? In the article Michael Ruckman discusses the strengths and limitations of technology in improving customer experiences.
    Voice On Demand Retail Podcast: Part 1 – Customer Experience & Journeys
    Michael Ruckman talks about Customer Experiences & Customer Journeys, The three faces of Digital for Retailers and the state of leadership in the retail market today.
    Michael Ruckman Talks about Customer-Centric Business Models
    What is the difference between retention and loyalty, and between customer-centric and relationship-centric business models? How exactly can one monetize customer experience? Michael Ruckman answers these questions and more…
    Voice On Demand Retail Podcast: Part 3 – Leadership in the Retail Market
    Michael Ruckman talks about Customer Experiences & Customer Journeys, The three faces of Digital for Retailers and the state of leadership in the retail market today.
    Build a Tower, Build a Team
    Tom Wujec from Autodesk presents some surprisingly deep research into the “marshmallow problem” — a simple team-building exercise that involves dry spaghetti, one yard of tape and a marshmallow.
    How to Build a Business That Lasts 100 Years
    Join strategist Martin Reeves as he explains how executives can apply six principles from living organisms to build resilient businesses that flourish in the face of change.
    Senteo Rating
    Mass Customization: The New Frontier in Business Competition
    Senteo Rating
    Gamify: How Gamification Motivates People to Do Extraordinary Things
    Related Book Reviews & Education
    This book is a guide to the latest in neuroscience and its multi-faceted applications in marketing, authored by a leading authority on neuromarketing research with extensive practical experience.
    JC Quintana attempts to highlight the importance of focusing on building relationships in business. He highlights 7 key elements that are paramount in making up successful business relationships.
    Kahneman’s work is a seminal piece at the cross section of psychology and economics, laying out the basics of human decision making, explaining why we do what we do.
    One of a series of books by Colin Shaw concerning the customer experience. Being the first of this series, this book provides a theoretical overview of the customer experience with many examples from the author’s consulting practice.